Friday, November 8, 2019

English of Video Games Essay Example

English of Video Games Essay Example English of Video Games Essay English of Video Games Essay 2003) With the aim of make the most of videotapes in the learning process, cheer have to be very selective and accurate at the moment of choosing the material for a dynamic class, in order to avoid possible counterproductive effects or behaviors in students. To offset this weakness, we have to take into account that videotapes contain imaginary situations, and the most important is to make students or even our children be aware of it. So it meaner that those situations supposedly lived through the game are projected and created from the mind and idea of a person; we could refer to this person as the programmer of the videotape, hat programmer has set a determined number of situations that will respond to many different commands executed by the player.

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